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Kosmodrom: Zero Vector (C64)

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Devlog

  • Dirty Release Incoming.
    April 05, 2026 by BashEclipse#underground, #c64, #fans
    The time is coming. Soon, I’ll be releasing my game in proper dirty style, the way it’s meant to be. Just raw code, retro chaos, and underground vibes. Fans/testers will get 5.25” disks. Rest: d... Continue reading
  • Custom Tools, XUM & Floppy Drives: My Retro Workflow
    April 04, 2026 by BashEclipse#c64, #8-bit, #homebrew, #bash, #tools
    Pixels meet magnetic disk. Writing the Kosmodrom: Zero Vector demo to a real 5.25” floppy drive! Using my own custom menu wrapper for OpenCBM to speed up the burning process and avoid typing command... Continue reading
  • My Retro Dev BattleStation! 🕹️ C64 + RPi
    April 03, 2026 by BashEclipse
    1
    #commodore-64, #c64, #retro, #8-bit, #homebrew
    Testing new levels on the real C64 hardware! I should probably get some sleep eventually, but the SID music is just too damn catchy. :) P.S. Massive shoutout to larkadiusz and dawidwozipiwo for supply... Continue reading
  • Road to Release: New Levels!
    April 02, 2026 by BashEclipse#new-levels, #bug fixes, #puzzle
    I’ve added new levels from 2-9, plus 3 additional levels. I’ve fixed an incorrect point count. The smooth transition between levels has been modified. I’m thinking about the final touches. Behin... Continue reading
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